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Glossary · Game Theory

Mechanism Design

also: reverse game theory · market design · mechanism-design theory

Definition

Mechanism design is game theory run in reverse: instead of predicting behaviour inside a given set of rules, it designs the rules so that self-interested participants produce the outcome the designer wants. Hurwicz, Maskin, and Myerson shared the 2007 Nobel for the field. Auctions, reputation systems, and matching markets are its applied surface in digital products.

The designer chooses a game, participants play it with private information the designer cannot see, and the question is which outcomes can be implemented at all. The revelation principle collapses the search to direct mechanisms in which participants report their private information and truth-telling is an equilibrium. Vickrey, Clarke, and Groves showed efficient allocation is implementable in dominant strategies; Myerson (1981) characterized the revenue-maximizing auction; Roth's work on kidney exchange and school choice showed the same tools redesign markets without prices. For product teams the shift in posture matters more than the theorems: ratings, ranking algorithms, referral bonuses, and cancellation flows are mechanisms, and users will play them strategically whether or not the team modelled that.

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